![]() When implemented in a derived class, creates a new instance of the Freezable derived class.ĭetermines whether a provided DependencyObject is equivalent to the current DependencyObject. Initializes a new instance of the Freezable class. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.Ĭombine(Geometry, Geometry, Geometr圜ombineMode, Transform)Ĭombines the two geometries using the specified Geometr圜ombineMode and applies the specified transform to the resulting geometry.Ĭombine(Geometry, Geometry, Geometr圜ombineMode, Transform, Double, ToleranceType)Ĭombines the two geometries using the specified Geometr圜ombineMode and tolerance factor, and applies the specified transform to the resulting geometry. Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values.Ĭoerces the value of the specified dependency property. Resource references, data bindings, and animations are not copied, but their current values are. Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values.Ĭreates a modifiable clone of the Geometry object, making deep copies of the object's current values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values. The property to be cleared is specified by a DependencyPropertyKey.Ĭreates a modifiable clone of the Geometry, making deep copies of the object's values. The property to be cleared is specified by a DependencyProperty identifier.Ĭlears the local value of a read-only property. If the specified property is already animated, the specified HandoffBehavior is used.ĭetermines whether the calling thread has access to this DispatcherObject.Ĭlears the local value of a property. The animation is started when the next frame is rendered. ![]() If the specified property is already animated, the SnapshotAndReplace handoff behavior is used.īeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior)Īpplies an animation to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used.īeginAnimation(DependencyProperty, AnimationTimeline)Īpplies an animation to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used.ĪpplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)Īpplies an AnimationClock to the specified DependencyProperty. ![]() Gets or sets the Transform object applied to a Geometry.ĪpplyAnimationClock(DependencyProperty, AnimationClock)Īpplies an AnimationClock to the specified DependencyProperty. Gets the standard tolerance used for polygonal approximation. Gets a value that indicates whether this instance is currently sealed (read-only). Gets a value that indicates whether the object is currently modifiable. Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. Gets the Dispatcher this DispatcherObject is associated with. Gets the DependencyObjectType that wraps the CLR type of this instance. Gets a value that indicates whether the object can be made unmodifiable. Gets a Rect that specifies the axis-aligned bounding box of the Geometry. Identifies the Transform dependency property. Notes to ImplementersĪlthough this class is abstract, it is not publicly extensible. For more information about the different features provided by Freezable objects, see Freezable Objects Overview. Because of its simplicity, it has a wider range of uses.įreezable Features: Because it inherits from the Freezable class, the Geometry class provides several special features: Geometry objects can be declared as resources, shared among multiple objects, made read-only to improve performance, cloned, and made thread-safe. The Geometry class, on the other hand, simply defines the geometry of a shape, and cannot render itself. The Shape class is a FrameworkElement and therefore participates in the layout system its derived classes can be used as the content of any element that supports UIElement children. The class has a Fill, Stroke, and other rendering properties that Geometry and its derived classes lack. IFormattable Remarks Geometry Compared to Shape Interface IFormattable Public MustInherit Class Geometry Public abstract class Geometry : .Animatable, IFormattable In this article public ref class Geometry abstract : System::Windows::Media::Animation::Animatable, IFormattable ![]() Geometry objects can be used for clipping, hit-testing, and rendering 2-D graphic data. Classes that derive from this abstract base class define geometric shapes.
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